![]() ![]() Heck, look at this well-stylized 'game over' screen, which looks like a movie poster. It feels like a spiritual successor to the Scott Pilgrim movie, and all of the little things (including the cat that helps you early on) feel like perfect touches. On top of that, everything about Hi-Fi Rush's aesthetic and vibes just speak to me. This, arguably, is why I'm OK with having trouble with Hi-Fi Rush, as I'm not in a rush (sorry) to finish it. Notably, Hi-Fi Rush is referred to as a rather short game, as How Long To Beat claims its main story takes 11 hours to complete, with 22.5 hours for completionists. Hi-Fi Rush has me savoring each momentīetween its rhythm elements, beautiful style, platformer sensibilities and charm, Hi-Fi Rush is the game I didn't know I needed. That said, the boss fight was set to Nine Inch Nails' phenomenal song "1,000,000," which had me smiling and rocking out as I was failing. My biggest gripe with Hi-Fi Rush is about movement on screen, as I've had trouble with moving on the depth axis. When I died, though, it was during the first boss fight that I almost felt helpless playing. I've only died once, actually, so the game's pretty forgiving, at least in its opening hours. But for the most part I've been able to get by, even if it's by the skin of my teeth. Fortunately, it's not as intense a rhythm game as Guitar Hero (you're not trying to match four buttons), because I keep getting poor score cards. The whole environment vibes with the music, and 808 will release a pulse that shows the timing. As I've played Hi-Fi Rush, I've repeatedly remembered that this is not my genre of choice. Bethesda Softworks Hi-Fi Rush uses a number of audio and visual cues to keep you on the beat. ![]()
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